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scale a window and automatically also pattern design

  • Thread starter Thread starter karlinze
  • Start date Start date

karlinze

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Hello everyone, I can't find a solution.

if in paper space select a vp and the double port with the scale command, I would like the design inside to climb, e.g.

initial 1:10,
command stairs: 2
I would like a vp with scale 1:5

practically as if the vp was adaptable, which nn happens

is that possible?

thanks in advance
 
Hello everyone, I can't find a solution.

if in paper space select a vp and the double port with the scale command, I would like the design inside to climb, e.g.

initial 1:10,
command stairs: 2
I would like a vp with scale 1:5

practically as if the vp was adaptable, which nn happens

is that possible?

thanks in advance
I don't think so.. .
but excuse that boredom creates you select the window (after climbing it) and change the scale?
 
No, whatever you want, it's not possible.
you call theobject viewport, not its properties. It's like you wanted me to double a red object (color 1) to become yellow (color 2)
if you want to climb the view inside, the streets are 2
or select the viewport and from the pop on the bottom right (viewport scale) select the new scale report
or double-click inside and type zoom vvxp where vv is the ratio between model measurement and measurement in layout
 
I don't think so.. .
but excuse that boredom creates you select the window (after climbing it) and change the scale?
creates me the boredom that I have to make 40schede and export them later in impression...I wanted a solution + fast :frown:

Does anyone know how to scale in impression?
the resolution with scale 1:5 is not that it is just optimal. .
 
impression is an instrument of "pittura", not a cad. dubito you can scale accurately with impression
 
crude and stupid program but it should work. . .
Code:
(defun c:scalef (/ crane scalestarting scale arrival index)
(setq crane (ssget '(0 . "viewport"))))
scalestarting(getreal "\nscale of departure: "
arrival scale(getreal "\nscale of arrival: "
)

(repeat (setq index(sslength crane))
(vla-scaleentity (vlax-ename->vla-object (ssname crane (setq index(1- index)))))
(vla-get-center (vlax-ename->vla-object)
(/ scale arrival scale departure)
)
)
)

@cristallo
for the transformation of water in wine has already thought of someone else... :biggrin:
 
crude and stupid program but it should work. . .
Code:
(defun c:scalef (/ crane scalestarting scale arrival index)
(setq crane (ssget '(0 . "viewport"))))
scalestarting(getreal "\nscale of departure: "
arrival scale(getreal "\nscale of arrival: "
)

(repeat (setq index(sslength crane))
(vla-scaleentity (vlax-ename->vla-object (ssname crane (setq index(1- index)))))
(vla-get-center (vlax-ename->vla-object)
(/ scale arrival scale departure)
)
)
)

@cristallo
for the transformation of water in wine has already thought of someone else... :biggrin:
Thank you very much, I feel
 
There must be some wrong string, from this mistake. .

command: ; error: malformed list on input
arranged... but it gives me this error once you enter the 2 stairs

error: no function definition: vlax-ename->vla-object
 
Code:
(defun c:scalef (/ crane scalestarting scale arrival index)
(vl-load-com)
(setq crane (ssget '(0 . "viewport"))))
scalestarting(getreal "\nscale of departure: "
arrival scale(getreal "\nscale of arrival: "
)

(repeat (setq index(sslength crane))
(vla-scaleentity (vlax-ename->vla-object (ssname crane (setq index(1- index)))))
(vla-get-center (vlax-ename->vla-object)
(/ scale arrival scale departure)
)
)

)
 
Code:
(defun c:scalef (/ crane scalestarting scale arrival index)
(vl-load-com)
(setq crane (ssget '(0 . "viewport"))))
scalestarting(getreal "\nscale of departure: "
arrival scale(getreal "\nscale of arrival: "
)

(repeat (setq index(sslength crane))
(vla-scaleentity (vlax-ename->vla-object (ssname crane (setq index(1- index)))))
(vla-get-center (vlax-ename->vla-object)
(/ scale arrival scale departure)
)
)

)
Thanks for the celerity,however I launched the command,selected the object,seat the stairs and...nothing happens:
 
i...I have seen and in fact does not work on the polygonal windows, only on the rectangular:frown:
ahi, ahi, I have to change strategy.. .
 

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