braunfish
Guest
I almost finished the design of an arm composed of 4 subaxis.
each subaxiom rotates over the other around pins.
( Imagine something like an excavator's arm).
I have inserted 3 hydraulic cylinders as flexible assemblies (the stele race is not bound).
I can, animated the constraints, verify all the movements and I have no type of collision between parts.
to each movement the hydraulic cylinders (remember that are flexible assemblies) "adapt" elongating or shortening the stem.
the problem arrives as I try to create position representations so that I can record the 5 / 6 positions that interest me also in function of creating tables with overlapping views.
Although I manage to create them, when I go to reactivate them I move parts (especially the flexible assemblies, but also other parts that are part of the main general assemblies) and the position representation remains not "computated" and with the exclamation point.
At this point I did 99% of the design work, I just miss the table setting, and I get a lot of boxes. . .
added: I realized that when I do the animation of the constraints, everything is ok, as I said, but only if I do "play" and watch it move between the set ends, if instead I use the button that makes it pass directly to the extreme positions it gets kicked all.
each subaxiom rotates over the other around pins.
( Imagine something like an excavator's arm).
I have inserted 3 hydraulic cylinders as flexible assemblies (the stele race is not bound).
I can, animated the constraints, verify all the movements and I have no type of collision between parts.
to each movement the hydraulic cylinders (remember that are flexible assemblies) "adapt" elongating or shortening the stem.
the problem arrives as I try to create position representations so that I can record the 5 / 6 positions that interest me also in function of creating tables with overlapping views.
Although I manage to create them, when I go to reactivate them I move parts (especially the flexible assemblies, but also other parts that are part of the main general assemblies) and the position representation remains not "computated" and with the exclamation point.
At this point I did 99% of the design work, I just miss the table setting, and I get a lot of boxes. . .
added: I realized that when I do the animation of the constraints, everything is ok, as I said, but only if I do "play" and watch it move between the set ends, if instead I use the button that makes it pass directly to the extreme positions it gets kicked all.
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