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Slide to surface on a whores....

  • Thread starter Thread starter malibu77
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malibu77

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Good morning colleagues,

I don't even know how to start explaining my question.
I have a cylindrical body on which I want to flow a surface. thus creating a spiral with an irregular profile.

Let's say it's like instead of turning a sweep with a simple section, I wanted to use a complex surface.

I have already done an elical sweep that allowed me to have the curve on the cylindrical body, but now the problem is to turn the surface on the cylindrical piece.

If I haven't been clear, I'll put you a witness to explain.

greetings, and thanks
 
I don't even know how to start explaining my question.
I have a cylindrical body on which I want to flow a surface. thus creating a spiral with an irregular profile.

Let's say it's like instead of turning a sweep with a simple section, I wanted to use a complex surface.
would you basically add or subtract material to your solid by sliding a surface along a path as if it were a tool?
 
the helical sweep created the trajectory, on which you can now create a variable section sweep, there is a tutorial of parametric precisely on this topic,
(they create the "torciglione" of the telephone wire of the "region" of once )
 
the helical sweep created the trajectory, on which you can now create a variable section sweep, there is a tutorial of parametric precisely on this topic,
(they create the "torciglione" of the telephone wire of the "region" of once )
I know it's not clear what I have to do, basically I've already done the turquoise.

I have in practice, a surface that I have to rotate around a board, keeping it always vertical, the result of the winding of this surface, on the cylindrical body is the work that I have to get.

It's not just a twist. Now I prepare an example and place.

cmq thanks.
 
then, I attach you image and example model.

I think it's not feasible from any cad, but I'd be happy if I forgot.

Good fantasy
 

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if what you want to do is to remove material with a 3d tool that moves in space, in pro-e it is not possible.
you can approach the result you want to get only by making a mechanism where you play the movement of your tool on a helical traittoria. At this point you do the invilusion of the tool, but what comes out is a faceted and discontinuous surface that you could subtract to the cylinder but the result would be gross.
Bye.
 
if what you want to do is to remove material with a 3d tool that moves in space, in pro-e it is not possible.
you can approach the result you want to get only by making a mechanism where you play the movement of your tool on a helical traittoria. At this point you do the invilusion of the tool, but what comes out is a faceted and discontinuous surface that you could subtract to the cylinder but the result would be gross.
Bye.
Thank you very much, you confirmed what I imagined.

are there programs able to do this?
 
I don't know, but maybe I'm wrong. I think it's a very complex operation, even from a mathematical point of view.
 
I don't want to allow myself to deny anyone, but her perfice,
"touch" the cylinder in a section, (actually there is a volume
of intersection, but just the surface "moves" on the next point
of the curve, the section that flows on the trajectory, re-engages what it would have
had to remove the interference volume).
percui the sweep with the section that remains norm dir on the base plane
of the cylinder, carry out the processing of this drum cam )

another possibility would be to create many points on the curve,
and together duplicate the "fresh" object that later would
"subtracted." with the inconvenience of sawing in operation
of the distance of points from each other. (sing) )

If I had to do it, I would proceed with number 1
 
Thank you very much, you confirmed what I imagined.

are there programs able to do this?
it does solidworks (from the 2009 version) and I think it does nx
But you could try to make a loft between the intersection profiles of your solid, which I will call tool, with the cylinder.
-make the path of the solid along the cylinder
-I would create a set with the cilindo and positions a number of tools along the course oriented as necessary
you get the intersection curve between the average tool plane (normal oriented to the path) and the cylinder.
-I would dig in the cylinder with a loft of the various profiles; If you need to put some driving curves.

I threw them in the air, imagining a possible process, and mò son caxxi tua to realize it:smile::tongue: :biggrin:


edit:
I didn't read the last post...
Hi.
 
it does solidworks (from the 2009 version) and I think it does nx
But you could try to make a loft between the intersection profiles of your solid, which I will call tool, with the cylinder.
-make the path of the solid along the cylinder
-I would create a set with the cilindo and positions a number of tools along the course oriented as necessary
you get the intersection curve between the average tool plane (normal oriented to the path) and the cylinder.
-I would dig in the cylinder with a loft of the various profiles; If you need to put some driving curves.

I threw them in the air, imagining a possible process, and mò son caxxi tua to realize it:smile::tongue: :biggrin:


edit:
I didn't read the last post...
Hi.
it is possible to make a double leap mortal carpiato, with inches braided and alluci reversed with eyes facing left and rubber ears to right.
 
mm.. interesting as situation.. never happened, since it is usually a problem of "cam" more than modeling.. (or better.. they do not like this to obtain a geometry that interests me). .


At this point he's right ozzy. .

(why do you come from a non-parametric modeler? )
 
Thank you for your attention.

In the end I solved by making a mechanism envelope, I had only the need to verify the "track" left by a generic component flowing on a cylindrical surface.

the degree of precision is not the maximum, but it allows to make already a number of considerations.

If there had been an advanced sweep command that allowed to do the "work" I would have been happier because I would have made it parametric.

just for information, the model I uploaded on the forum was only a simplified example that did not indicate the real geometry, but the trend of the "user" has a very curious trend.

greetings
 

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