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smooth a surface

  • Thread starter Thread starter silente
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silente

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Hello, everyone. .

as from profile you can cost that I am not a rhino user.
the sw of rendering have always fascinated me so I decided to learn at least one... and the choice fell on rhinoceros, after trying 4d cinema and 3dstudio max.

I have to say that in about a couple of days I've been able to cuff us a lot.
Unfortunately I can't do something that might be trivial but I can't do it.

Let me explain.

I downloaded a file of a furniture in 3ds (not max)... for precision the furniture of a bathroom, with so much sink put on.

All right.
I assigned the materials, I put the lights and did the rener with flamingo 2.0

but in rendering I noticed that the sink is not "smooth" you see the faces of the surface slightly.

question. is it possible to "lisciate" the object in question? so that on the render it is curved evenly?

last info I have rhinoceros 4.0 in ita.

thanks to all in advance

greetings
silent
 
I downloaded a file of a furniture in 3ds (not max). . .
but in rendering I noticed that the sink is not "smooth" you see the faces of the surface slightly.
3ds files are basically polygonal models (even subdivision surface files if opened in a software that does not support subds are "retrocessed" to their polygonal form), and to have a "soft" yield a suitable shading algorithm is set. in many software you can set a limit angle above which the "spigols" between the polygons are "softened" in the yield phase (but not on the profiles that always show facets), I don't know how rhino functions, usually it is an option available in the definition of the material. In other cases it is possible to import a vertex map that defines how the light reacts around the various vertices, is the case of .obj files exported by various cad software and imported into lightwave or 3dsmax.

in my opinion, if your goal is to mix different "repertory" models, maybe rhino is not the best choice, I don't know how to handle polygonal models.

Palo
 
do not silently tell me that you abandon the mythical catia:eek:
Hi stef.... How you doing? I haven't attended, but I see nothing has changed....

no don't worry I don't leave catia.... unfortunately I don't use it anymore as before... (not for my choice) now I only use it in the changes................... modifications correct the immani bullshit that some of my colleagues make believing to be gegni.... vabbè excuse the rash!!!

cmq programs of rendering or graphics have always fascinated me. . . .
and now I decided to learn.. . .

I tried cinema4d and I find it a little complicated.... 3ds max a little so complicated.... especially for my system of reasoning i.e. as a mechanical designer. ....

I found a good compromise in rhinoceros.

I'm intrigued enough.

greetings
silent
 
if you find complex 3dsmax (I can) and 4d cinema (never tried enough) give a chance even to lightwave. but if I can say, if you make mostly rendering of "objects" from an eye to hypershot (pardon shot of bunkspeed) or keyshot of luxion. history is complicated, bunkspeed developed hypershot with luxion technology, then for licensing problems there was a split. keyshot is equal to the last hypershot, shot still has to go out, but from an eye are mooolto interesting:)
 
3ds files are basically polygonal models (even subdivision surface files if opened in a software that does not support subds are "retrocessed" to their polygonal form), and to have a "soft" yield a suitable shading algorithm is set. in many software you can set a limit angle above which the "spigols" between the polygons are "softened" in the yield phase (but not on the profiles that always show facets), I don't know how rhino functions, usually it is an option available in the definition of the material. In other cases it is possible to import a vertex map that defines how the light reacts around the various vertices, is the case of .obj files exported by various cad software and imported into lightwave or 3dsmax.

in my opinion, if your goal is to mix different "repertory" models, maybe rhino is not the best choice, I don't know how to handle polygonal models.

Palo
Thank you for the answer.... .
well' already an indication you gave me ....i. to say to exploit the material and about angles it seems to me that in the materials there is something....

Tomorrow I try to check.

Thank you.

greetings
silent
 
if you find complex 3dsmax (I can) and 4d cinema (never tried enough) give a chance even to lightwave. but if I can say, if you make mostly rendering of "objects" from an eye to hypershot (pardon shot of bunkspeed) or keyshot of luxion. history is complicated, bunkspeed developed hypershot with luxion technology, then for licensing problems there was a split. keyshot is equal to the last hypershot, shot still has to go out, but from an eye are mooolto interesting:)
I'll try these too. Thank you.

greetings
silent
 
Hello, everyone. .
.... .

I downloaded a file of a furniture in 3ds (not max)... for precision the furniture of a bathroom, with so much sink put on.

All right.
I assigned the materials, I put the lights and did the rener with flamingo 2.0

but in rendering I noticed that the sink is not "smooth" you see the faces of the surface slightly.

question. is it possible to "lisciate" the object in question? so that on the render it is curved evenly?

last info I have rhinoceros 4.0 in ita.

thanks to all in advance

greetings
silent
You can....with the _weld command that assigns an angle under which the mesh are rendered in a "softer" way.

by default the value is 10 degrees (when you charge a 3ds for example) .
select the sink and type _weld, then enter the value 20, the sink should "soften" a little more.
 
You can....with the _weld command that assigns an angle under which the mesh are rendered in a "softer" way.

by default the value is 10 degrees (when you charge a 3ds for example) .
select the sink and type _weld, then enter the value 20, the sink should "soften" a little more.
Hi. .
Thank you for your help. I tried your advice and actually a little bit the situation improved.

I tried to look for a new piece that was done better and the problem did not arise.

But now I have to solve a little more difficult. position the lights.

for the rendering that engine I recommend

the interior of rhino
flamingo
or v-ray (which is a bit more complicated)?

greetings

silent
 
silent, you complicated your life. :
rhino, despite having various rendering engines available as plugins is not a rendering sw, but a nurbs modeler, and if it amounts a file not nurbs or solid ( 3dm, iges, acis, etc.), you will always have polygonal models, and for smoothrl you have to reverse eng, the weld command can not help you is not done for this, but for the mesh nurbs.
go to 4d cinema, it is the simplest rendering sw to use that I know, it matters very well and quickly the files, and when rendering it automatically smooths them.
if you also want the interactive rendering luxology way, a little less accurate in import.
 

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