First of all I thank you for the answer, I try and hope well.If you really want them to be precise, it's crazy stuff and lose us unnecessary resources in opening and reviewing together.. . .
the only thing you could do is create a part with a rectangular section (or circular) with an adaptive sweep path (which can be a line or a spline, but with the spline I wish you... you may incur in nonsensical display cases) at the ends of which you create two geometry points (the yellow ones as external commands) that you will use to bind together.
then to make it "real look" you create an ad hoc "top" texture that you will apply to the external surface of the sweep....
I still wish you luck
also because it is only a graphic vezzo, which you mechanically do not need anything.