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solidworks - rubber

  • Thread starter Thread starter Joel
  • Start date Start date

Joel

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Bye to all,

I have to draw the wheel (especially the rubber) of a vehicle. in solidworks just draw "simplely" and then add the material, and then my biggest doubt, I have to draw it as a surface or as a thin wall solid, taking into account that I have to subsequently make the cinematic simulation.
thanks to all

Joel
 
Hello, Joel.
if you have to do the simulation, i.e. study of movement in the absence of forces, deformations, gravity etc. a full solid is fine. if you have to start evaluating inertia, reactions to constraints, then analysis of forces, present gravity etc., you are obliged to be as realistic as possible, so if the tire is cable, then to thin wall. idem if you have to do deformation analysis, realistic is the most correct way.

with the surfaces I don't think you can do much, unless you pass to the filling of surfaces, and you still find yourself switching to a thin wall solid.

Of course, if you have to get first solutions as indicative values, a little detailed model is good and therefore faster to process as finite elements.:finger:
 

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