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stained shadows on renders

  • Thread starter Thread starter Lôrd Andrew
  • Start date Start date
I'll explain.

autocad-
you can send only one render at a time
works for "tassellation (when you send the render you create a square after the other on black background).
completed the image render is finished.

Maxwell-
you can send more render simultaneously

the time of rendering is infinite, you can decide when to stop and save the image

the screen starts from an image full of "puntini" which, later on, the more they are refined.
(the dots you saw are typical of a stopped render after a short time, do not fit with the settings)

the only settings you do on maxwell concern materials and type of lighting, the rest is created for light simulation automatically acting as on a camera with iso, focal length etc.

to install maxwell, download maxwell plug-in rhino (such as demo from the internet or on e-mule) then go on rhino properties and load the maxwell plug-in, done this all the time you launch a rhino render will be exploited maxwell render as a motor and you will load on the main string the curtain with the scene manager and the database manager, in order, to set the scene and to search the materials in the... .

to start:

scene managers
1st tab_material_transmit the materials you want to use from libraries
2°tab_camera_regulating image resolution and iso(luminosity) which you can adjust even in progress to render.
3°tab-imposti position and now as in autocad
4°enveiroment- here imposed the type of light sky dome( diffuse light) indicated for the industrial and physical sky that is the simulation of sunlight with the usual parameters of atmosphere, intensity, color etc....(for now negligible)

It's very simple. .
Good luck!
 
I'll explain.

autocad-
you can send only one render at a time
works for "tassellation (when you send the render you create a square after the other on black background).
completed the image render is finished.

Maxwell-
you can send more render simultaneously

the time of rendering is infinite, you can decide when to stop and save the image

the screen starts from an image full of "puntini" which, later on, the more they are refined.
(the dots you saw are typical of a stopped render after a short time, do not fit with the settings)

the only settings you do on maxwell concern materials and type of lighting, the rest is created for light simulation automatically acting as on a camera with iso, focal length etc.

to install maxwell, download maxwell plug-in rhino (such as demo from the internet or on e-mule) then go on rhino properties and load the maxwell plug-in, done this all the time you launch a rhino render will be exploited maxwell render as a motor and you will load on the main string the curtain with the scene manager and the database manager, in order, to set the scene and to search the materials in the... .

to start:

scene managers
1st tab_material_transmit the materials you want to use from libraries
2°tab_camera_regulating image resolution and iso(luminosity) which you can adjust even in progress to render.
3°tab-imposti position and now as in autocad
4°enveiroment- here imposed the type of light sky dome( diffuse light) indicated for the industrial and physical sky that is the simulation of sunlight with the usual parameters of atmosphere, intensity, color etc....(for now negligible)

It's very simple. .
Good luck!
thanks to the explanation, I downloaded the necessary, only I do not see the model autocad on rhino, I tried to import it both in dwg and dxw, but I do not see anything, I see the usual 4 squares with the various views, at first I set the unit of measure in meters, or it is extremely small and I do not see it or I do not know, if you could illustrate the procedure of passage from the autocad model to rhino in all its passages very passages.
 
save in dxf 2004 then open rhino and drag the file to the open page, at this point it will ask you what you want to do, insert, press forward, now it should appear the geometry highlighted in yellow, when you insert the rhino drawings loaded them as automatic blocks, then, write on the exploded string and send or click on the button with the small yellow explosion. . .
 
I am working on a rendering of a bathroom and I think I will soon go mad! I press that I have recently approached the world of "graphic 3d" so with great humility I ask you some advice.
the main problem from which I can't come out is a series of "machines" that appear on the walls of the room during rendering__ I tried increasing and decreasing the radius and number of photons of the gi and fg but those strange "ombre" are always there. I set the sunlight and some photometric lights. I put some proof of rendering so you can check with your eyes.
hd problema ombre.webpHere I had posted a "segmented" shading mode is that effect has amplified, but the image makes the idea as you can see those spots are everywhere___I place another image with other rendering settings
Serio 2.webpAll right!
 
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