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start with surfaces, tips

  • Thread starter Thread starter PAnz3r™
  • Start date Start date

PAnz3r™

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So, I've been working for more than five years with 3d modelers (first inventor, now pro e) and I would say that I'm pretty good with solid modeling, now, a bit bored and a bit eager to increase my professional bagalglio, I wanted to try to use the surfaces to model, subject that I only touched a few times on the job, and nothing, I wanted to ask you what is the best way to learn mastics.

I am starting to cuff with proes (in the dead days at work) trying to recreate objects using only surfaces (I started from the phone horn and I split the horns :) but consider that at the working level I practically never use them!

thanks in advance of the help.
 
Hello panz3rTM,
luca pleasure, I recommend you create guidelines and then combine everything with blends.
 
Hello! and thank you for the answer

Do you intend to do 4 perimeter sketches on the openings and then close with boundary blend? :) now I try!

In the meantime I add a question: I would like to know how to shape a flat surface by controlling it and not with the free form.
 
Yes, I meant more or less this.
Unfortunately in my version of the wf3 I do not have the free form... :36_1_4:
but I can do whatever I need.:cool:
 
I always start from a solid and then use sketch, curves in space, points, blend, sweep, etc. the cut to the final model. as if I were physically in front of a block of raw material and modeled it to the final form.
Let's say if I had the free form form maybe I would get there first (maybe... Since I have never used it), but in any case I always come where I want, maybe I am facilitated because before becoming a designer I have made physical prototypes functional for about twenty years and I use the same method virtually.
 
Um, so you're telling me you're leaving a solid? I thought that to work on the surfaces properly you had to work smoothly and model only through the surfaces...but maybe I'm wrong?

Anyway I solved the thing first by pulling a cut and inserting the cap end... but now I have this problem. ..this is the hornet seen in the plant...of course microphone and earphone I have to follow the upper profile. Don't come out... how to do that?


uploaded with imageshack.us
 
Sorry the delay :d, I tried with the draft...yesco to align the surface of the microphone but not to bend it according to the profile of the crocodile ... to understand it not enough to align the curve, but I should "deform" it to make it identical to the upper part and then turn it (if possible) into a single surface. . .

I don't know if I explained if I didn't place a screen
 

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