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swx 2013. tipping "limit" constraints

  • Thread starter Thread starter marcof
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marcof

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Hello to all, I would like to ask if the problem of tipping the limit couplings that afflicts the 2013 version and that sometimes it is cause of failures not recently of the various cinematisms, resulting in the flow of blasphemies from time to time sepre more imaginative, persists also in the most recent versions. I mean to say that sympathetic phenomenon so if during the drag, once you reach the limit of the movement set you continue to drag over by mouse the dimesion of the bound part then that demente of the solutor of the constraints, "that God the slaves" [cit.] turns everything 180°
not that I am willing to return to assistance for such a robe, because I know well that then I would find on the groppone many other new wisely conceived by solidworks, but I would like to know if they still take a step forward and two back or they have aligned with a 1 + (-1), which would already be a success
 
When I used 2017, I happened to do it, but it was a combination with very messed-up constraints (tangencies, coincidences between points....) so those were beasts thrown into the pile.
 
When I used 2017, I happened to do it, but it was a combination with very messed-up constraints (tangencies, coincidences between points....) so those were beasts thrown into the pile.
thanks massive of its comfort. in the evidence that I made the tipping of the bond also does it with a couple of cubes. We're in the hands of a bunch of shit now. I feel good with 2013 and I prepare to answer them when they call me for the next super offer of return to subscriprion that will provide, besides the rest, the prelation of explantation of organs in case of premature death. :-)
 
It must be said that in the years the system has become more stable also on the tippings. of course they have added a tide of cianfrusaglia in terms of shortcuts, ribbons, and similar fuffe, but something useful every now and then came out.
as I told you that tipping I had it in a surreal set in which I had to make complex movements with parts imported from other software that created me the geometries that gaudì was a whitening to comparison... So I'm not surprised anymore.
Unfortunately the limit constraints I have always used them little so I can not make a contribution of substance.
we hope that someone else will bring his experiences
 
hello to all with uncomplicated assemblies according to me the situation of the tippings has improved and not little, then I am in full agree with rotten for the rest......
Hi.
 

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