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tables, hidden lines

  • Thread starter Thread starter ipotemusa
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ipotemusa

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I searched on the forum but did not find answers;

I would like to know if in inventor there is the way of flying the assemblies by highlighting the hidden lines from the other parts (not the hidden lines of the object).
In solid edge they call themselves that.
then there is also the possibility to use some "referral" parts, that they just see and that they do not hide anything?
I think it's strange that they've been there for a long time, and in inv they're not.
silvio
 
I searched on the forum but did not find answers;

I would like to know if in inventor there is the way of flying the assemblies by highlighting the hidden lines from the other parts (not the hidden lines of the object).
In solid edge they call themselves that.
then there is also the possibility to use some "referral" parts, that they just see and that they do not hide anything?
I think it's strange that they've been there for a long time, and in inv they're not.
silvio
to do what you ask, I solved (so to say) by making a "accrocchio". ...
I make representations of views in the axieme (example: one with only visible and one with only b visible) then I create a representation of position (fittizia).
I go to the table, place the first view (which will be the main one), then view overlay and call the representation of the position created before (if you do not create it you can not do the game) and the representation of view b (to which I will go to change the layer with hidden restraint).
This allows me to have superimposed "independent" views, so no one cuts or hides anyone.
It's a bit slender but... I found no alternative
 
it could be enough to go, in the 3d model, with the cursor on the part you use only as reference, dx key, distinct structure components, reference.
In this way, in the table, see the piece in phanthom.
then there are other options, always in the table, which allow you to further change what you see.

Bye.
 
it could be enough to go, in the 3d model, with the cursor on the part you use only as reference, dx key, distinct structure components, reference.
In this way, in the table, see the piece in phanthom.
then there are other options, always in the table, which allow you to further change what you see.

Bye.
That's what I was looking for. perfect, thank you very much, I didn't look for it in the 3d but in the table.
the other options you indicate don't do what I needed.
Thank you.
silvio
 
it could be enough to go, in the 3d model, with the cursor on the part you use only as reference, dx key, distinct structure components, reference.
In this way, in the table, see the piece in phanthom.
then there are other options, always in the table, which allow you to further change what you see.

Bye.
However this option is saved on the model, if for another table I don't need this function I have to open the model put it in normal and save.
But if there is no problem it is great to do so
 
Peppe;158370se per un'altra tavola non ho bisogno di questa funzione ......[/QUOTE said:
you can put in the model twice the same piece, one with reference feature and the other normal.
then do a level of detail for each setting up situation and you should get the desired result.

Bye.
 
you can put in the model twice the same piece, one with reference feature and the other normal.
then do a level of detail for each setting up situation and you should get the desired result.

Bye.
ok I didn't know, I never even tried because to me this function would serve for the assemblies and having a double set only to do the game doesn't seem the case....
still good to know!:finger:
 

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