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texture mapping in a hexagonal based prism

  • Thread starter Thread starter Kalindros
  • Start date Start date

Kalindros

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hello to all, :biggrin:
I am working on the spire of a Gothic bell tower, which is traceable to a hexagonal-based prism with a hexagonal-based pyramid placed above... at the time of trying a texture I found myself in front of the problem: despite trying to use the command "map on all faces", "planar mapping" and all others, I always get that in some faces the texture is stretched into horizontal lines. ..how could I "turn" the texture so that it is uniform in all faces of the object? Do I need to create a new material with a different rotation or offset? or how could I do that? :confused:
picture.php
 
sends design and design, without texture and let's take a look.
at first glance, I think you should draw every face of the hexagon as an object to itself and assign to each facade a texture with its mapping...but I must see the design before.. .
 
Okay thank you so much to all I isolated the individual faces and now it's okay thanks again
 

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