Kalindros
Guest
hello to all, :biggrin:
I am working on the spire of a Gothic bell tower, which is traceable to a hexagonal-based prism with a hexagonal-based pyramid placed above... at the time of trying a texture I found myself in front of the problem: despite trying to use the command "map on all faces", "planar mapping" and all others, I always get that in some faces the texture is stretched into horizontal lines. ..how could I "turn" the texture so that it is uniform in all faces of the object? Do I need to create a new material with a different rotation or offset? or how could I do that?
I am working on the spire of a Gothic bell tower, which is traceable to a hexagonal-based prism with a hexagonal-based pyramid placed above... at the time of trying a texture I found myself in front of the problem: despite trying to use the command "map on all faces", "planar mapping" and all others, I always get that in some faces the texture is stretched into horizontal lines. ..how could I "turn" the texture so that it is uniform in all faces of the object? Do I need to create a new material with a different rotation or offset? or how could I do that?