morpheo_9
Guest
Hello, everyone. Today I want to ask you a question which I think is the basis of a good design.
the correct workflow in vectorworks.
I wanted to know how to organize the structure of the architectural file for a correct and quick understanding and modification at any time.
first point: colors and thicknesses lines
I generally create categories with type, color and line thickness according to type (contours in sight, hidden, sections, quotas)
second point: textures
where do you generally place the filling textures of a masonry for example? on categories, lights or viewports?
third point: details in scale
This is the question that I have left most ostical. clearly every type of scale has its own level of detail not? how do you organize it?
for example if I had to draw a window. Draw everything in scale 1:1 and then in viewports add details, or do you make a copy of the particular window and place it next as an enlargement? I'm wondering why I'd like to get a less dispersive flow possible and I wouldn't like to draw 100 times the same thing with just different scales, but I would like to get this just by changing scale in viewports so as to increase the level of details automatically.
Thank you in advance for the answers.
the correct workflow in vectorworks.
I wanted to know how to organize the structure of the architectural file for a correct and quick understanding and modification at any time.
first point: colors and thicknesses lines
I generally create categories with type, color and line thickness according to type (contours in sight, hidden, sections, quotas)
second point: textures
where do you generally place the filling textures of a masonry for example? on categories, lights or viewports?
third point: details in scale
This is the question that I have left most ostical. clearly every type of scale has its own level of detail not? how do you organize it?
for example if I had to draw a window. Draw everything in scale 1:1 and then in viewports add details, or do you make a copy of the particular window and place it next as an enlargement? I'm wondering why I'd like to get a less dispersive flow possible and I wouldn't like to draw 100 times the same thing with just different scales, but I would like to get this just by changing scale in viewports so as to increase the level of details automatically.
Thank you in advance for the answers.