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the right workflow for executives

  • Thread starter Thread starter morpheo_9
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morpheo_9

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Hello, everyone. Today I want to ask you a question which I think is the basis of a good design.
the correct workflow in vectorworks.
I wanted to know how to organize the structure of the architectural file for a correct and quick understanding and modification at any time.
first point: colors and thicknesses lines
I generally create categories with type, color and line thickness according to type (contours in sight, hidden, sections, quotas)
second point: textures
where do you generally place the filling textures of a masonry for example? on categories, lights or viewports?
third point: details in scale
This is the question that I have left most ostical. clearly every type of scale has its own level of detail not? how do you organize it?
for example if I had to draw a window. Draw everything in scale 1:1 and then in viewports add details, or do you make a copy of the particular window and place it next as an enlargement? I'm wondering why I'd like to get a less dispersive flow possible and I wouldn't like to draw 100 times the same thing with just different scales, but I would like to get this just by changing scale in viewports so as to increase the level of details automatically.

Thank you in advance for the answers.
 
Hi.
we say that the correct flow does not exist, but each optimizes its own, depending on its needs.
I personally work on pre-set files (templates), where most of the categories already edited (this is because in the study we are in many and we need to have common bases, otherwise it would be anarchy).
never work in scale 1:1 on the design layer. instead I already work in the print scale, even if I then go into the sheet layer.
the reasons are multiple. we say that the program works better if you are close to the origin (0;0) and also the design so you perform it already optimized for table setting (if design at 100 I already have in mind the degree of detail, etc.).
if I have to isolate the particular constructions I create of the appropriate categories where to insert the details, which I keep off in the general viewports and turn on instead in the viewports of detail.
for textures, perhaps it is better to attribute them to viewports so as not to weigh too much the file.
I do.
 
Hello and welcome.
Your request is legitimate. In fact there is a "path" that you should know. then obviously it is up to the user to choose whether to follow it by thread and by sign and exploit all the potential or decide to stop at a certain point.
I try at least in part and briefly to give my pdv

colors and thickness lines: I prefer to work by creating categories as the need arises, always calling them for groups (e.g. walls-external-section) and thus setting their attributes. there are people who draw without categories and set away attributes with the taovolozza, which I think is quite crazy, but with some training and personal selections survive.

textures: These are attributes that can only be seen in 3d. can be assigned to the individual objects or categories that you refer to within the settings of the parametric object. It's up to you to choose. nb: in a 3d view a "texture" is an image attribute! !

details in scale: Here too the speech changes. If you use parametric objects you can play on setting a simplified view over a certain scale value. I mean: at 100 I see two lines of the loft, at 20 I see the components, although the object is the same.
if you work in 2d you can also play here with categories. I think of a group of categories that is called windows-details-xxxx that go on and off in viewports in case it was necessary.
I believe that drawing within the viewports anything that is not quotations, annotations, or any embellishment is counterproductive. pdd

Of course, certain things are defined at a spannometric level, each of them should be treated with a more thorough approach.

greetings

 
hello to all and thanks for the prompt answers.
you were very clear both. you have made me understand that you do almost everything about categories, I instead have the habit of creating each object on the glosses while in categories I put, as mentioned in the first message, only thicknesses and colors of the different types of line.
how do you use the lights? Can you give me some examples?
I also add another point: for the display of the various prospects and sections regarding the plants, place them alongside the plant in order to create perpendicularly the prospectus, and once finished turn it to see it right or otherwise?
 
Here, you're going wrong. Stop in time!
If you place the design on the glossy go to create big problems, especially when you put on the table and export to dwg.
lucid/layers are containers and have nothing to do with autocad layers. are the categories/classes to match the latter.
each element of the design must be set and divided into categories.
the function of the lights is different. are the containers that allow you, in the design 2d to develop the plants of a building overlapping them while maintaining them independent. in the 3d design to develop the model volumetrically (it is possible to assign a deltaz to the glosses).
I do.
 
Thank you very much, lory, you were kind.
I asked this question because in the architecture studio where I did the internship they set the job just like you said not to do, and that's why I have a tide of confusion in my head. Thank you very much for the tips. Now I try
 
Hello, lory.
I know it's been a long time since the last answer to this discussion, but I was busy with work.
Let's get back where we stopped. as you suggested to me, after setting all the design on the categories and various floors on the layers, I was all immediately easier.
I had another stupid question that only one in the first weapons can do.
you usually have the habit of overlaying the various floors of the building and the various sections and prospectuses, or drawings in the old way with the plants in the center of the drawing and the various prospectuses and sections open all around?
Besides, constructive details always draw them on the usual design or apart?
Hello for now and thank you
 
Hi.
I usually design plants, prospects and sections on separate files. but I work on large buildings and could not do otherwise.
I would continue to do so, however even on smaller buildings; if not on different files at least on separate layers/gloss and impaginate individually.
the speech of the constructive details... also there depends on the size of the building. In my case, most of the time it is more tables dedicated to the topic details.
are things that depend on the size of the project and the amount of information you have to put on the table.
If you have a small building to represent maybe you can give all the information about a single a0.
However I would avoid putting sections and flippers!
I do.
 
Okay. and generally what ''categories you use'? I return to this subject because it is not really clear what is the best way to organize everything. in some studies there are people who with 4 colors-categories do everything, others who create each for every type of object... I don't really know how to play. Also because I think it's a matter of habit and so once I have to learn I want to do it in the right direction, not to take bad vices.. .
 
even in the case of categories, their number depends on the type of design and scale.
in an executive will be more than in a preliminary, do you think? in a design at 50 many more than in a drawing at 200, because you will have different thicknesses for the various architectural elements that must stand out among themselves. you will no longer represent the wall with two lines, but you will have the category wall-matton, wall-cls, wall-intonac, structural-cls, structural-ferrous, etc..., with different thicknesses and, wanting (but it is a subjective thing), assigning different colors.
but these are the basis of the representation of the architectural design, more than the software. . .
when I get some files where the drawing was executed on a few categories, personally, I become very "black".
the design should be arranged well, otherwise the precision jumps. each architectural element must have its own category, so you can easily manage it. otherwise the table with viewports, a possible change of scale, export in dwg or anything else, will be unmanageable.
This is a speech that applies to any software.
in the studio we have pre-set master files, with our categories, our cartiglio, the symbols we use most. then, all these elements can grow, decrease or change depending on the type of design.

However, I also recommend that you watch these videotutorial on vectorworks that may make you understand better how to set a design: http://tinyurl.com/m4alct2
lo
 

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