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tips on how to deal with a 3d

  • Thread starter Thread starter zetadierre
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zetadierre

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Good evening.

I have to do a 3d for my thesis.

as a base I have a plant on which not to rely too much, and 12 prospects correctly positioned in vertical space.

for now I have only two-dimensional elements, but before I come up with the modeling I would like to ask you some advice.

I have to make 55 building units. each will have certain heights of floors etc. from how you can see from the figure the lines of land (in red burgundy) define the course of the soil and each unit is on a variable z.

I therefore do not know how to act: is better than I realize for each unit of the glosses apart (e.g. unit 1 floor1, unit 1 floor 2 etc) but in this way I would have something like 55x3 165 glossy, or model everything as if they were solid entities? in this case how to act with doors windows hybrid symbols etc. I have to understand a method that works before I leave and I want a hand.
 

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Hi.
the beautiful of the walls is that they can have a different starting z and follow the variations of slope of the ground.
I recently made a 3d of something similar.
I acted like this: pt layer on roads, context and ground floors.
p1 layer for floors 1... etc.
for various reasons, I do not check z and deltaz to the layers. I prefer to assign z different to the objects they contain. so that if then, I have to export it to another format, I put everything on a single layer without problems.
Your cottages besides everything are low, so you don't need a lot of layers.
Perhaps, not to complicate my life at visualization level I would develop each unit on a different file and eventually through workgroup reference (referencing external files) or a simple copy and paste on the spot, I would gather everything.
a funny job:-)
I do.
 
a funny job:-)
I do.
I am very pleased that you have done a similar job recently and I will be pleased to post my progress in this thread.
If I understood correctly then I would recommend working with a number of layers equal to the maximum floors of the highest house, then assign to each single wall a z and a custom delta z? I ask for confirmation.

In addition I have another doubt: working in this way in a high view of my model (in a glossy ground floor) I would see all the ground floors of my 55 buildings.. even if maybe between the lowest and the highest there are 2-3 meters of difference. to then be able to get, later, a plant at a real quota, I have to make a global viewport, put it in front view, and then realize a viewport to section or I will have another road (I don't know if you followed a thread on the videocom forum of the "viewport a matrioska")?

thanks to your precious and punctual advice.

zero
 
I am very pleased that you have done a similar job recently and I will be pleased to post my progress in this thread.
similar to the size of the objects and the development of the soil.
in reality it is new residential building.
If I understood correctly then I would recommend working with a number of layers equal to the maximum floors of the highest house, then assign to each single wall a z and a custom delta z? I ask for confirmation.
exact

In addition I have another doubt: working this way
in a high view of my model (in a shiny ground floor) I would see all the ground floors of my 55 buildings.. even if maybe between the lowest and the highest there are 2-3 meters of difference.
of course.
to then be able to obtain, then, a plant at a real quota,
I in this case create a viewport of the ground floor in view top/plan and check the walls the thickness of the sectioned line. Nothing more.
 

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