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tutorials on positioning (relative and non) in assemblies

  • Thread starter Thread starter mir
  • Start date Start date

come è stato il vostro approccio con la logica degli assemblati in inventor (specialm

  • I-M-P-A-Z-Z-I-R-E

    Votes: 0 0.0%
  • complicato

    Votes: 2 16.7%
  • ma non si poteva tenere la logica del classico cad?!?!

    Votes: 0 0.0%
  • il risultato premia molto la fatica

    Votes: 1 8.3%
  • meglio di così non riesco ad immaginarlo

    Votes: 9 75.0%

  • Total voters
    12
  • Poll closed .

mir

Guest
Hello.
it will be that the logic of the assembly is completely different from the classic approach in 3d of the cads but I struggle to assemble different elements especially to find the reference (crea sketch, position lines, insert points, etc.) and as much trouble to do trivial things as to move an object of a certain offset ... bò ... now I try to follow a methodology more indicated to this new approach and I look for tutorials that explain the logic of the assembly.

I have a curiosity... launch a survey with the opportunity: how was your approach with the logic of the assemblies in inventor (especially in the context of the assembly/wine)?
 
I have the impression that you haven't grasped as you do.
2 things:
1)What is or what do you think is the classic approach of the cad in the matter of constraints?
2) with your post, I think you're referring to a whole environment, right?
said this:
I to assemble I do not use any sketch or draw lines of sort,(except special cases).
move an object compared to another, simply bind them to each other and insert a offset share during the bond operation.
You will see that the vast majority of those who participate in your survey will vote:
"better than that I can't imagine"
 
obviously quoto tarkus!!! !
I would honestly never return to the 3d autocad... I don't understand "completeness", before evaluating whether you like it or don't like it is better if you learn to use it as you have to... :
 
1) (provided that the classic cad has no constraints) as a classic approach is that of the same autodesk (of the cad I mean) ... i take a solid in one point (medium, end, center, intersection, ....) and the "stick" to another solid and the game is made... Perhaps it is that in my field I have to deal often with cylindrical surfaces that complicates my life....
2) I refer to the aid

What I try to understand, and that I already imagined, is if I mistake the approach ... now I move to find a nice course!
 
1) what I try to understand, and that I already imagined, is if I mistake the approach ... now I move to find a nice course!
:finger::finger: well, remember that for the constraints you can suffice the tutorials you have in line with inventor
 
1) (provided that the classic cad has no constraints)
that is not the classic cad, it is the prehistoric cad, as it is autocad...
as a classic approach is that of the same autodesk (of the cad I mean) ... i take a solid in one point (medium, end, center, intersection, ....) and the "stick" to another solid and the game is made.. .
If I can give you advice... forget about the 3d autocad, delete it, reset it, at the cost of having to do an electroshock by connecting the mouse to 380! :smile:
you can only benefit
 
move an object compared to another, simply bind them to each other and insert a offset share during the bond operation.
or, if one wants to move and rotate a precise distance but without binding, there are the grip snap commands.
 
What I try to understand, and that I already imagined, is if I mistake the approach ... now I move to find a nice course!
You don't need a course to learn how to put constraints... as others told you, just the tutorials, a little time to "play" and above all forget autocad! in autocad designs, in inventor you build:)
 

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