and a multibody?I tried to use the weld command to join and fill the various edges you see, but I didn't find any way to do it.
Would you give me a tip?
ciao in questo case multicorpo.and a multibody?
usual old problem (but it seemed to have solved, bho? ..hi, I'm preparing a curved part, to build by assembling more calandrate sheets, I tried to use the weld command to join and fill the various edges you see, but I didn't find any way to do it.
Would you give me a tip?
But no, wait for me to rectify:biggrin:.usual old problem (but it seemed to have solved, bho? ..
I hope you understand.I noticed that welds if they apply so (see evedenziata face) work very well provided that you put the cord on a bodyBut no, wait for me to rectify:biggrin:.
something has actually changed, the lembi can disconnect them but they must always remain "intersecting virtually" at least along a board.
so in a few words:View attachment 13542I hope you understand.
there are still big limits.
I at the end in the model I almost never stick the cosmetic cords (which moreover weigh not little), I note everything in the table and if it is our internal stuff not always.
greetings
Marco:smile:
do not make them in 3d but put the annotation in accordance with the tables, this is the best straight.hi, I'm preparing a curved part, to build by assembling more calandrate sheets, I tried to use the weld command to join and fill the various edges you see, but I didn't find any way to do it.
Would you give me a tip?
Now I have to fix it, and on the advice of the supplier, I have recreated the same walls but in a feasible way.

I know that I could simply annotate it at the table (admitted to correctly recreate the union of the edges), but I would like to understand how someone more experienced than me would proceed.