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vectorworks vs allplan

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Bye to all,

I have long been looking for (in vain) someone who has had experience with vectorwoks and with allplan and I know how to compare the potential (effectively exploitable and not only declared by the sw house) and the simplicity of use etc....

who knows if in the forum someone (finally) can help me.

Thank you so much!
 
Hi.
I can help you with vectorworks. not on allplan that I know very little, as it developed only for windows.
both are parametric cads with bim oriented objects.
on vw it is possible to draw completely in two-dimensional; is therefore a defined hybrid environment.
If you, already knowing allplan, have targeted questions about vw I will be happy to answer you.
I do.
 
Thanks, you're very kind:

1. I looked very carefully at the gallery of vw and first I wondered if it is possible to get those results using only sw, or it is necessary to implement it with c4d (I ask it because with allplan renderings are not a great deal, unless resorting to c4d);

2. in the 2d with allplan do a little everything and also in the 3d, but to "enrich" of particulars a model like the classic cottage (with dizziness, channels of eaves, rains and other things) there is to lose feelings, in the sense that you have to shape a little everything: Does vw already have a "standard" object library easy to use?

3. with vw you can model the roofs with a "realistic" cover: because only apply a texture, often the render of the roof remains a little 'flat';

4. in 3d is it able to easily manage paramentric objects and create objects starting from primitives with Boolean operations? a thing that has always left me puzzled in allplan is that in 3d it manages the elements "discretizzandoli" in triangles (e.g. a sphere) and so if you want to apply a texture e.g. a photo, this is repeated for each triangle and not "developed" on the curved sup.;

5. as the realization of railings and locks is managed (in allplan you can do a little everything, but it is quite slender);

6. for the presentations one of the problems I often have is that by inserting elements textures "free" on a transparent support, these do not follow the point of view and I am forced to "roll them" one by one to render;

............ of things to ask I would have a thousand, but I realize that in a few lines it is impossible to explain a sw!

Thank you again!
 
1) the renderworks module of vectorworks integrates c4d within the environment cad.
2) vw comes with a rather complete library of ready objects, but of course you can model everything you need
3) there are functions for the realization of roofs and bonfires of the roof. If you think about parametric plugs, I'm not there.
4) you can easily create everything you need by extrusions, rotations around, solid booleans or using nurbs surfaces - the balls are nurbs, so they have no facets
5) There are parametric controls for doors, windows, stairs
6) through the 3d image support function you can insert people or photo trees that have the property to rotate to keep aligned with the observation point. Or you can use vbvisual plants, which are low-poly plants (but which are to be bought separately)
 
1) vw rendering engine is c4d.
it is not simple and immediate to get optimal results, but studying it is possible, without exporting to other software. personally, for reasons of time (always restricted) I prefer to use artlantis for rendering.

2) vw has a rich library of 2d/3d elements. Of course it is that most of the time, for design needs, you have to customize these elements. what is possible by editing these elements, and modeling them from scratch.

3) vw (international) has two types of covers: ground and roof, parametric objects that allow, especially for the roof, to obtain also complex covers, with holes and barks.

4) a positive thing about vw is that in addition to the parametric objects it provides tools for solid modeling. For example, you can shape an organic form using nurbs. These are continuous surfaces, not triangular.
of course then allows the classic extrusion, sum, subtraction, etc., of solids.

5) Locks can be parametric objects that, through the configuration window, create according to your needs. I have never found it sniff, but I must say that I have used it for years and years;-)
As for railings, I personally build a symbol of a module and by means of a special tool I make it repeat it along the perimeters, where I need it.

6) there is a vw library of image props: apparently they are simple 3d polygons with a mapped texture. in reality, however rough the sight they follow it.

I suggest you take a look at the manual of the Italian version http://tinyurl.com/7oms5yl, where at least you can see explained, in a more precise and exhaustive manner, the behavior of parametric objects.
I am still waiting for other questions :-))
I do.
 

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thanks to all:
really very exhausting and available in all answers!

vw seems to me a great sw (in some ways I am surprised that allplan is a bit late on a series of functions very used in architectural design and visualization).

if I don't bother you too much, as something comes to mind to you (in fact I'm considering abandoning allplan for vw also because the improvements in the various versions, often are rather modest apart from some " occasional stroke" and cost a lot).

other thing I care about: If I have to model the land around the classic villa, with the garden at a certain altitude and maybe the lower back with allplan is quite laborious (if you don't have the ground module) because you have to set the ground with triangles (laborious and questionable, indeed ugly, graphic rendering in render).

Thank you.
 
in the architect version it is possible to build a model of the ground starting from the curves of level. the soil, can be represented with different graphics, adapts to the roads, allows various objects to lean over to the right altitude, etc.
if you do not have the dtm module it is only to shape the ground with the tools for modeling, subtracting and dissecting. what is possible and not too complicated once you know the tools.
I do.
 

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Thank you very much lory.b!

with the architect version seems to me you can already get results for the discreet soil (the landmark module I saw that it costs a lot and it is definitely excessive to shape only the land around the building).

I didn't understand one thing: design the level curves and then the sw the "transform" in triangles? but if I want to assign a precise quota in some points of the ground it is possible to do so and to make elaborate along with the level curves?

do you know if they are on the network of mini video tutorials that show the "philosophy" of use of the program?
 
Hi, I'm putting myself in the discussion.
I use vw from the 2009 version, with my modest experience on the program I can recommend using you. I also asked before I went to vw and read a lot about this program. I have noticed that it has an extra march than other bim programmes in the sector.
as flexibility and ease of learning, I assure you that with this program thanks to the modeling commands you can design everything.
when it comes to soil modeling I recommend you visit the site www.vectorworks.net , from the training menu choose online video libray.
here you will access a video department explaining the potential of the program, choose video en espanol, here you will also find 5 videos entitled bim en pràctica.
Good vision.

Save.. .
 
Thank you all!

while I give an eye to the links there is another (maybe it was just one!) thing I would like to know:

from model 3d, to get plants, prospects, etc. and then to gather them on a table as a vw work?

with allplan, once the model is made, it is necessary to carry out two-dimensional "views" and save them in "quadri" different from the model, after which it is necessary to work a lot in 2d before they are "presentable" (it is a pity that these views are not "associated" to the model and therefore to every change it is necessary to update all the 2d).

p.s.
you are too modest!:finger:
 
you actually work mainly in high view plant using elements like walls windows doors. with viewport and viewport section do the rest!
 
ok, but what I wanted to understand is if these viewports are "connected" to the model and therefore any modification to the model "puts in place" also other views (which I presume to be complete with quotations, various symbols, etc.).



p.s.
... why can't I understand? ...... let me understand!:confused:
 
I can't. cmq are happy if those old tutorials are useful to you.
so if you want to operate hybridly: realize your model, make viewports and impagini
then make changes to the model, go to the viewports you had already done before on the shiny presentation, the update, and the changes are updated!

Sorry I'm synthetic but I'm working
 

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