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virtual reality

  • Thread starter Thread starter MarcoBi
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MarcoBi

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who of you deals (or has experiences) with virtual reality?
I am interested in getting in touch with those who have experiences in creating virtual environments and/or programming in this area.
 
ops... did I miss the forum?
Nobody cares about virtual reality, rendering engines for video games or something? ? ?
 
What information did you want to know? ? you are interested in the vr as interactive navigation, video game style or a vr you say "real" i.e. images projected with 3d technique (type cinema) so as to transform an environment any, in anything... hello. .
 
vr as interactive navigation (augmented reality) video game style with "attached" process simulation sw. I would like to deepen its use in the industrial field (plant). of companies that use it for the "training" of personnel responsible for starting/maintenance.
in the first instance I my interest is towards a rendering engine able to manage complex models (high number of polygons) as for an petrochemical plant. . .
 
..as alternative to the classic max or blender or others, but that still exchange well the files...you can use...lumion,(based on this 3d) very simple, but very limited, a free trial version is available, if , as I think you want a better interactivity ,the main choices are ..., great unity, a little complex. .or last, but what I prefer but in which I am not as expert as in 3dmax to be able to deepen very technical things. ..areal editor, totally free, very up-to-date and very material available on the net, is based on the engine of the video game, many modules for land, instances, vegetation....in my way to see the best!!!!ciao hope you were helpful.. .
radiosity
 
Well... Meanwhile thank you for the info. I know lumion and I downloaded the trial version. I doubt my case because with a small model has already gone into crisis. I have to say that as I have already been able to say that I am interested in engines that can handle particularly heavy models (and not "prepared" for this purpose) ensuring the "fluidita" of a game. Unfortunately they are 3d models intended for construction and not made ad hoc for video games.
I am a profane in this field but I would be interested to check the specific sw limits like those mentioned. What is the approach necessary to start?
 
for the right workflow I can talk to you are max and unreal...prepar the model in 3dmax or in your case, amounts it in 3dmax..poi it optimizes..with prooptimize or similar things....poi 2 solutions, make a render to textures to save in the object lights and shadows (reflections ,trasp.ecc) or bring the objects in ureditor and check the materials from rest . .
 

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