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visibility graphic walls

  • Thread starter Thread starter dado_che
  • Start date Start date

dado_che

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having to realize a wall with the blockhaus system, without having to too much "scintificity" of the wall and wanting only that the graphics of the building is satisfactory I modified a generic wall adding grooves both on the inside and on the outside. These grooves come from a profile that I have created of height ml 6,00 so functions for all the different heights of the walls that I could have, which can be at max ml 4,50 and on average 2,50-3,00. the design I tried to get is that of a wall as made by wooden logs overlapped and from the beveled corners to 45°. the images I attach should clarify more than my words. the whole thing works, the only defect is graphically when I pass the pointer on the wall you highlight all the grooves up to the total height of the profile, is there no way to prevent the grooves (so of the voids) highlight?
thanks to allScanalature_Prova.webp
Scanalature_Prova1.webp
 
thanks tristan for the answer, for convenience I made the grooves using the function of the groove walls so they are imprisonable from the wall, in the sense that with the hidden functions I hide also the wall. but it doesn't matter, it's just a nuisance I have in the processing phase, actually the wall works.
 

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