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wheel 3d

  • Thread starter Thread starter joe
  • Start date Start date

joe

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I would need to know how to rotate a face of a parallelepiped using the "modifsolidi" command and with the "reference angle" option

I tried various steps, moved the ucts and other things but I couldn't

Can someone please explain?
 
first define the rotation axis giving 2 points, then enter the positive or negative grades or use the reference that however should be shown on the plane.
 
Could you please explain me step by step
Does the bird have to originate in the base point of rotation?
 

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