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animation deformed spring

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Hello everyone, unfortunately for a couple of days to this part I was forced to change hd where my inventor 2009 resided and take me an old hd where there was installed sw 2007. Unfortunately, the need for work to create a deformed spring (which therefore does not follow a path along a linear axis but rather along a spline determined by me) with its relative animation, grafted between 2 cylinders emptied inside and placed in angular position between them we say to 45 degrees, (not exactly 45 but almost). I on inventor created through the coil command the spring with relative circular section determined by me, then on animator modify or the number of coils or adapt the compression surface, but I always and only made linear springs.
Now you create the need for this animation of this infamous deformed spring (to create the spring no problem at least I believe, I create my spline that would be the path to follow, then my circular section and then through sweep command and imposed torsion revolution or laps or torsion degrees.
good but for animation? how should I move it or at least adapt it to the surface under the compression force?
looking for this forum I found this link:http://www.cad3d.it/forum1/showthread.php?t=23492&highlight=molla,
but ahime having the 2007 version I can't read it, I also read another discussion in which he cited an adaptation to the primitive sketch of the spring, but shit but here the spring is not linear.
in any case I thank you in advance for the vs. I ask the moderators in advance whether they believe this debate is open or useless. Thank you all.
 
Hello everyone, unfortunately for a couple of days to this part I was forced to change hd where my inventor 2009 resided and take me an old hd where there was installed sw 2007. Unfortunately, the need for work to create a deformed spring (which therefore does not follow a path along a linear axis but rather along a spline determined by me) with its relative animation, grafted between 2 cylinders emptied inside and placed in angular position between them we say to 45 degrees, (not exactly 45 but almost). I on inventor created through the coil command the spring with relative circular section determined by me, then on animator modify or the number of coils or adapt the compression surface, but I always and only made linear springs.
Now you create the need for this animation of this infamous deformed spring (to create the spring no problem at least I believe, I create my spline that would be the path to follow, then my circular section and then through sweep command and imposed torsion revolution or laps or torsion degrees.
good but for animation? how should I move it or at least adapt it to the surface under the compression force?
looking for this forum I found this link:http://www.cad3d.it/forum1/showthread.php?t=23492&highlight=molla,
but ahime having the 2007 version I can't read it, I also read another discussion in which he cited an adaptation to the primitive sketch of the spring, but shit but here the spring is not linear.
in any case I thank you in advance for the vs. I ask the moderators in advance whether they believe this debate is open or useless. Thank you all.
I saw that you were interested and looked into the forum without success. In my opinion you should do this:
create a sketch on which you will trace the axis of the spring and exactly you will make a bow. this will allow you to create a spring that rests on two non parallel surfaces.
then you will do another sketch with the circle of the section, you can do it on the same floor of the other sketch holding the center of the circle aligned at the beginning of the arc.
at this point create the sweep with twist along the path and the spring is shaped.
now to adapt it during animation insert it into the axieme, with reasonable couplings, enters into the modification of the part (in the context), removes all the quotas to the first sketch (the one with the arc) and then relations the two points of the arc to the support plan in the axieme.
I'd give you an example, but now I don't have solidworks underhand and at the most I can draw back to 2009, not in 2007.
Let me know if you understand.
 
I saw that you were interested and looked into the forum without success. In my opinion you should do this:
create a sketch on which you will trace the axis of the spring and exactly you will make a bow. this will allow you to create a spring that rests on two non parallel surfaces.
then you will do another sketch with the circle of the section, you can do it on the same floor of the other sketch holding the center of the circle aligned at the beginning of the arc.
at this point create the sweep with twist along the path and the spring is shaped.
now to adapt it during animation insert it into the axieme, with reasonable couplings, enters into the modification of the part (in the context), removes all the quotas to the first sketch (the one with the arc) and then relations the two points of the arc to the support plan in the axieme.
I'd give you an example, but now I don't have solidworks underhand and at the most I can draw back to 2009, not in 2007.
Let me know if you understand.
hello, look at the moment I thank you for your answer, to model it unfortunately I can not do it through arc as it is not a regular 45 degrees, in short to model it I have performed it through a spline path, and all up to here smooth row, the problem is the coupling of this spring.
Is it not reasonable mating, but advanced when mechanical relationships are indexed, is there a cursed coupling to block the contact points?
thank you infinitely and excuse ignorance, but as I said yesterday I only performed linear springs and so I am finding a little trouble.
 
I'm hanging around link that fits perfectly.
you do it in the environment together.
in a few words you do not constrain a point of your spline.
once fitted together the two cylinders and the spring, change the spring and bind the spline point with the surface of your cylinder.
then with animator move your cylinder and you will see that the spring will follow in the calculation of the animation.
here in the forum we could do it, but sw 2007 is very old, we talk about the year 2006 and we are in 2011.
 
I'm hanging around link that fits perfectly.
you do it in the environment together.
in a few words you do not constrain a point of your spline.
once fitted together the two cylinders and the spring, change the spring and bind the spline point with the surface of your cylinder.
then with animator move your cylinder and you will see that the spring will follow in the calculation of the animation.
here in the forum we could do it, but sw 2007 is very old, we talk about the year 2006 and we are in 2011.
Meanwhile thank you for answering me, but I wanted to ask you what you mean by:
change the spring and tie the spline point with the surface of your cylinder.
I'm not very clear.
 
Meanwhile thank you for answering me, but I wanted to ask you what you mean by:

I'm not very clear.
I'm sorry, but these are the basics.
I don't give you the class.
if you do solidworks tutorials you get enough familiarity with the program and the connected terminology.
 
guys, I've been doing a couple of solidworks tutorials lately, related to the problem of spring animations. (of course most of them were linear). but there was a tutorial in particular that struck me. in this tutorial the spring was performed in the environment together, so that you can meet your own and various requirements of adaptation. premitting that I managed to get sw 2009, so I can have more multimedia and interactivity, I go to build my spring in the environment together, the problem is that, after performing my torsion profile and my circle that will be my circular section, I go out from the sketch to go on the function section, eh woila makes me perform only cutting functions. I ask, is there a way to activate the other functions in the environment together? I think I'm one step away from the solution, because once I can create the sketch by adapting it to the other parts, I think the automatic software should adapt the spring to every movement of the cylinder.
 
ok guys I finally managed to create my deformed spring in the environment together, (I had to get into the change of the component), now I miss only the couplings, if in the meantime someone can give me some delucidation, why now after creating my spring in the environment together tells me that the part is totally defined and does not make me insert the couplings, what technique should I use?
 
rest on the same line of soliduser, not just do a couple of tutorials
and then start with the animation of a spring (which I would like to see the benefits
that you can draw)... you miss the elementary bases, you can not extrude
in the environment together, but only make cuts.
to do what you want you have to work on the single part independently
If you're in one or the same part.
tutorial... tutorials and tests on "static" objects.. Then when you understand the modus operandi you make him fart too... But in the meantime, he's out.
 
rest on the same line of soliduser, not just do a couple of tutorials
and then start with the animation of a spring (which I would like to see the benefits
that you can draw)... you miss the elementary bases, you can not extrude
in the environment together, but only make cuts.
to do what you want you have to work on the single part independently
If you're in one or the same part.
tutorial... tutorials and tests on "static" objects.. Then when you understand the modus operandi you make him fart too... But in the meantime, he's out.
but excuse me on the couplings of a deformed spring I think that there is very little to be dismantled, as you well know the spring (in my case) does not follow a liner but irregular path, practically after binding it to the 2 cylinders when the cylinder changes position and then the software destroys it for every degree of inclination gives me the following error: "Impossible to create the sweep path." I've done a lot of tests on the linear springs no problem, the ups, the compress, but here is a mess. I'm pointing out I just have to build it degree manually, and create a manually animation, comic style.
 
I would have attached the solution, but you're so back with the sw version that I can't help you.
 
I would have attached the solution, but you're so back with the sw version that I can't help you.
I thank you anyway, I see if I can get a little more advanced sw. Unfortunately the maximum I can so far is sw 2009. But more than the ready pappa I would like to understand the problem from the origin. Boh, I'll take a little longer.
 
I thank you anyway, I see if I can get a little more advanced sw. Unfortunately the maximum I can so far is sw 2009. But more than the ready pappa I would like to understand the problem from the origin. Boh, I'll take a little longer.
is it not that the spires touch and perhaps overlap?
Can't you post the file?
 

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