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help with a sweep

  • Thread starter Thread starter IlFincoITA
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IlFincoITA

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Hi! I'm trying to do this and I'm trying to use a sweep. The fact is I can't join the solid. the sweep is not very flexible apparently. I tried all the options but it doesn't come. to solve the design intent I am obliged to do so with the surfaces and also so there are games between the surfaces. also it is much longer. I wanted to ask if anyone had any other solutions. . I would like a very flexible thing that is also changing the path. I attach examples... to make you understand.
 

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  • Esempi.zip
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  • Sweep.webp
    Sweep.webp
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Hi.
Unfortunately I can't open your models (we are still at 2010).
I tried to shape something similar to yours and quietly unites my bodies.
I think the problem is the driving curves.
I try to find a 2012 and look at your models.
 

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  • Cattura.webp
    Cattura.webp
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Hi! I'm trying to do this and I'm trying to use a sweep. The fact is I can't join the solid. the sweep is not very flexible apparently. I tried all the options but it doesn't come. to solve the design intent I am obliged to do so with the surfaces and also so there are games between the surfaces. also it is much longer. I wanted to ask if anyone had any other solutions. . I would like a very flexible thing that is also changing the path. I attach examples... to make you understand.
given your sketch, I would perform the sweep removing the initial and final tangence. . .
see the annex...uin an example I removed the tangence and in the other I recreated with extrusion and bevel... try to see if one of the two solutions could do to your case.
 

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Yes, of course! the problem is the driving curves. try only to bend the upper curve towards the inside and see that the sweep already does not come anymore. My point is that the sweep doesn't seem to be flexible enough to allow me the freedom I need. Consider also that extrusion sometimes has to follow a different direction from the sketch plan and at that point the casino becomes total... for now I solved by making three sketches of the triangular profile along the top edge and then I used the loft surface with the edges as guide curves and the central line of the sketch as a half-car line. I can form the solid even if it highlights me games below the 0.05 sure is a bit slender.
 
"eboss" I saw your solution now. . compliments not bad as an idea. What I would like to get is something that follows the changes I make in the first extrusion. because there is the classic thing that one begins to draw and then maybe he wants to put his hands on it later and change the profile for example only by changing a bit the spline.. .
 
Hi.
I think the best solution is to use a loft (as you did on part 1).
I have tried again and with the loft I feel very good and you can change the geometry in the various sections.
you can possibly use 3 guidelines, one on a 3d sketch if you need special steps.
Now I'll give you an example.
 
In the end, I was oriented to the eboss solution. 3 features, height of the bevel, diameters of the circles at the point of origin and parameters of control of the splines. the success depends only on the height of the bevel. seems well-governable.

thanks to all for the precious help.. .
 

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Well, easy and effective solution, nothing to object.
I thought you needed more complex geometries.
Good day
yellow
 
I probably didn't explain myself well. I had to make several of these pieces... with the " mulo" and varied only for the form of the first extrusion. so with the sweep it was not very comfortable because this did not always succeed. we say that the maximum would be to have a bevel with variable height, but you can not and did not know (the variable connection instead there is).

thank you all.. .
 

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