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rotazione parti 3d

  • Thread starter Thread starter lustro
  • Start date Start date
another solution can be to create an axis and use the command "setting bodies" and rotate 180 degrees the body.
another one to mirror the body without joining it and then erase the original body.
 
I confirm what said by mike and mechanicalmg.
in the table insert the views you save in the model and to create a view or save a state created with mouse and keyboard rotations or refer to model geometries. I don't see what other way this could be possible.
one thing that would make me comfortable (and I don't know how to do) would guide the model as you do with the relative views in the table. sometimes the references to be taken are on faces put in malomodo and while putting me normal to a plan I can not orient a corner of my object as I want.
Some evenings I have to look good, maybe it's my lack and maxopus won't fail to tell me that with the bvp does it in a second, but it would have made me comfortable on at least a couple of occasions.
 
another solution can be to create an axis and use the command "setting bodies" and rotate 180 degrees the body.
another one to mirror the body without joining it and then erase the original body.
that of mirroring the body I replaced it with circular repetition because it is not said that the body is symmetric.
 
It is true, the mirror function was the first thing I have tried, but unfortunately the object in question is not symmetrical:
 

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