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tutorial create walls of historical buildings with variable section

  • Thread starter Thread starter lucavox91
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lucavox91

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Today there is a brief tutorial on how to create walls for historical buildings with an irregular section, make them stratigraphy and drill them.
creation of walls:we proceed creating normal walls with a reduced thickness compared to those actually present.
at this point I refer you to the tristan tutorial about creating walls
http://ctrl-alt-cad.blogspot.it/2011/06/pilastri-adattivi.html As a result we create the various windows and doors on the walls. Of course, if we have the adaptive family in front, this will not present a hole.
creation of holes:we proceed by creating a second adaptive family that we will call "empty" (live imagination :) to which we will have to give an instance of extrusion. at this point we will have to do nothing but create other architectural columns taking as adaptive points those of the edge of the window and giving it an extrusion such as to escape from the wall+architectural column.
Once the operation is done for all openings we only have to click on change--->cut and first click on the adaptive family applied to the wall and then on the adaptive family then positioned on the window.

in this way if we move the openings the model will be updated accordingly taking into account the holes previously created.
stratigraphyI press that this system works but presents some issues that depend on different situations.
variable layer on the outside:We create a new type of wall and associate it with all the layers we want keeping them within the delimiters of the nucleus. in this way the column/adactive wall will be given the material of the outer layer.
variable layer insidewe create the variable layer in the core.
we create all the other external layers.
at this point the columns should merge with the nucleus. if this does not happen you have to redefine the architectural column and immerse it slightly in the nucleus.

Fine:cool:

This was my first tutorial.. I hope I've been clear enough. Let me know if I have to fix something:)
 
hi, having problems with the realization of numerous walls (if not all) with variable thickness in the plant, in the return of a project of a historical building, I was trying the system to realize the adaptive pillar. I can realize it but when I load it in the project and the drawing on the ground floor on the wall portion that I care about me place it below this floor resting the highest end of the pillar on the ground floor. I tried in the editor of the adaptive model to give, in the property of the pillar, the negative offset to the height parameter and I managed to put it on the right plane even if I believe in an unorthodox way, but as soon as I change the height of the parameter it always extrudes it down! I don't understand where I'm wrong!
I would also like to ask you what step-by-step procedure is to ensure that the architectural/adactive pillar is automatically built into the wall. a problem strangely not solved that of the walls stunned on revit again in 2015!:frown:
possible there is not yet a more orthodox solution and that responds to the instant review that would offer a b.i.m. program as revit?
 
thanks to the answer tristan, although it was not very comforting :frown:
retrying several times, in new/family/ generic adactive metric model, binding the base of the extrusion of the adaptive pillar on the ground reference plane, I solved the problem of the positioning of the pillar once loaded in the project, where in the insertion of the pillar appeared scans in all ways the wall to melt placing it under it.
to merge with the wall (I rewrite it step-by-step better for those who had my own problem) once the family of the architectural pillar was created press on "load in the project", having already opened the project on which to insert it. from here press esc to exit the insertion command of the pillar, draw an architectural wall on the affected portion, do so that it is contained in it. in the project browser in families/pilasters/architectural pillars (or other name given in the rescue of the family), create an instance (dx/create instance) and in the design, on the horizontal plane of reference where is located our plant to "glocidate", draw the four points of our architectural/adactive pillar according to the irregular shape of the wall that you want to raise always keeping the wall object previously designed.
the fusion is now visible in the plant, the exterior finishes already turn around the architectural pillar, although it is not perfect for the internal layers, to the junction between the wall and the pillar are strange corners.
on the 3d there is another problem, the only finishing of the wall itself is visible if it corresponds to one of the edges of the architectural pillar (if it was entirely incorporated into the architectural pillar would not be seen even that), the parts of the architectural pillar remain of a gray turned off as if it had no material.
Following the advice of lucavox91, if I have understood well, to put all the layers inside the nucleus, things worsen, in the plant the wall is completely detached from the architectural pillar and does not even solve the appearance of the texture in the three-dimensional!
Where am I wrong?

As for the voids I have a lot of doubts about the exact process, lucavox91 says to create another family as a generic adaptive model, then to create an instance of extrusion as for the first pillar that served to join the wall in the project, tracing four random points in the plant so much is to be adapted once loaded into the project.
when you pass to the other "architectural columns" how do I take as adaptive points those of the edge of the window that then will have to match with the real window once the family loads in the project, on what view should I perform this?
the operation of these volumes to be subtracted to the adaptive part to be applied to the wall is to be done opening another adaptive family or to continue in the same?
Should I then extrude them as empty or as solid?
once the "empty" family is created and loaded into the project, I have to cancel the first architectural pillar (the one united to the wall) and retrace my blessed wall with the new family?

Forgive me if I have asked some stupid questions but you would first with a tutorial... I swear that if you make me understand something I do it!
I hate the wrong walls! !
 

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